Fenris Frigate: Spaceship with Full Interior
Vattalus Assets
$389.99
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10/16(2024) |
389.99 |
10/16(2024) |
272.99 |
10/30(2024) |
389.99 |
11/26(2024) |
389.99 |
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This is a highly detailed spaceship with a fully modelled interior.
The included playable demo scene can serve as a good starting template, or as inspiration for your own implementation.A massive spaceship complete with fully detailed interior with included playable demo scene in which you can explore and pilot the Fenris Multi-Role Frigate (just sit in the front-left seat on the bridge). This versatile package is suitable for a wide variety of Sci-Fi games/experiences. It can be your hero ship with which you explore the galaxy, set dressing for a sci-fi level in which you do gameplay activities in the landed/derelict ship interior. Or use the ship as your backdrop for your animated story. The various interior rooms together with the customizability of materials and atmosphere offer countless gameplay opportunities.The ship has 11 rooms across 3 decks, as follows:- Cargo Hold with an animated ramp that serves as the main entrance.- Medbay- Brig with 2 prison cells and an office- Ready Room (combination of meeting room, kitchen, armory and workshop)- 2x Crew Quarters- Captain's Quarters- Engineering room- Airlock- Bathroom- The Main Deck Corridor with windows overlooking the Cargo Hold, and windows towards the exterior.- And of course, the Bridge with 4 seats.Includes dozens of dynamic ambient sound effects for maximum immersion. All interactables have sound effects too.MATERIALS: The majority of surfaces are textured using a single texture set. (a collection of opaque/transparent materials that reference the same base textures).This optimizes build size, memory allocation, draw calls, and allows for added customization (.PSD file included to create new color variants of the main material. 5 color variants are already included). Currently the majority of the ship uses the same material (except the Medbay), but you can mix and match the various color variants of the main material in the different rooms / hull of the ship.Additionally, this texture set is and will be shared across multiple of my packs in the future in order to create an optimized asset library.SCRIPTS: The package also includes a set of scripts that are used in the playable demo in order to bring this massive ship to life.More details on the included scripts/texures/shaders in the "Technical details" section below. Also a detailed documentation is included in the package (VattalusAssets>Common>AssetFrameworkDocumentation.PDF)***DISCLAIMER: Due to the added complexity of navigating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***Package Dependencies: - Post Processing***Important: If the lighting looks different in your project,it is because my setup is in gamma color space and your project is in linear color space. To switch to gamma, go to Edit>Project Settings> Other Settings> Color Space.***----TEXTURES & MATERIALS----Main Texture Set consists of a set of various PBR maps. For the Albedo map, there are 5 included color variants, and a .PSD file in order to easily generate more variants.The albedo map has 3 color zones, which means you can customize the look of an entire room for example just by editing a single texture.The main material uses a PRB shader with extra "Grunge" parameters, which adds an extra layer of customizabilty.1 Skybox material1 custom Lens Flare6 video files (That serve as animated screen textures across the ship. Of course, you can project your own textures/videos on these screens)Fabric material in multiple color variantsBlinking lights material: animates hundreds of little lights of various colors all across the ship using a single material.6 glass materials using various shadersVarious other simple materials that are used across the ship for isolated surfaces (glass, mirror, screens etc)Various static light materials used on the many light emitting surfaces across the ship. These surfaces are separated so they can be individually customized/animated (flicker effect for example)A couple of simple particle materials and effectsVarious example grunge and lens dirt textures----MESHES & PREFABS----Interior: 11 rooms/hallway meshes plus a prefab for each (with pre-set scripts for interactivity/visual effects)Exterior: 3 prefabs for different use cases. One with visible interior, and two without interior, with opaque windows (one with animated landing gear, one without)4 Animated door models (each in multiple color variants, but all use the same material. 19 prefabs in total). These are used across the ship.Triangle count:Entire scene, interior + exterior: 1,168,479 trisExterior only: 209,968 trisAsset has no traditional LODs, though it has smaller details separated into sub-objects that are disabled using the LOD Group component.21 Scripts which control complex behaviors (like ship functionality: Movement, thrusters, sfx, and render optimization) and simple scripts (AudioSource modulators, Flickering lights, strobes etc).For a more detailed breakdown, consult the included PDF (VattalusAssets>Common>AssetFrameworkDocumentation.PDF) and the well-annotated source code.44 Sound Effects. Door open/close sounds, computer beeps, different drones and fan sounds.