The script provided in this asset produces procedural pine/fir trees at the location of the game object the script is attached to.
The location of the game object is used as the seed for the pseudo-random generation. This means that the same tree will be generated at each location whenever the script is run.
This can be used to make a forest of unique and individual trees, without needing to load a prefab or model for each tree.
Included is a batch generation script that shows how the procedural trees can be implemented.
This asset will be actively supported, questions and feedback are encouraged.