Realistic Water Physics is a buoyancy system to make objects float on water and air.
You can use a water level that build in.
But we recommand that you get one of the following supported assets for water:
Ceto: Ocean System
PlayWay Water System
AQUAS Water/River Set
Features
- Low performance impact.
- No extra Layer or Tags required.
- Can use joints to link objects together.
- 93 Real material types.
- No need to set the density.
- Easy to use interface, no need to drag with scripts.
- Simple / Advanced options
- Will not set velocity of objects, but will use force.
- Can use any Mesh & Colliders
- Allow runtime edits.
- Easy to add more materials with a bit of code.
- Support Ceto: Ocean System
- Support PlayWay Water System
- Support AQUAS Water LITE
- Support AQUAS Water/River Set
- Support Dynamic Water System
The system works by calculating the density of object by material type.
We have included the following real materials to this asset for you to use:
55 Solid materials
16 fluid materials
22 Gas Materials
based on the selected material, volume and mesh of the object, the system will calculate its mass and density for you.
As this may be a bit overwhelming for some users we have added a easy to use setup window.
Unity Forum page link:
Here
Web Demo link:
Here
Manual:
Here
Support website:
RealisticPhysics.com