Heal | Health system Framework/ Healing Framework
Golem Kin Games
$15.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/08(2024) |
15.0 |
10/08(2024) |
10.5 |
10/22(2024) |
15.0 |
11/25(2024) |
15.0 |
Jump AssetStore
Manage health, lives, regeneration, healing/damage zones, and pickups in Unity. Fully customizable with hitpoints or percentage modes, events, respawn, and visual gizmos. Perfect for all gamesHeal System is a powerful, flexible health management solution designed for Unity. Whether you’re working on an RPG, action game, or platformer, this system easily handles health, lives, regeneration, and environmental interactions like healing springs or damaging traps. With multiple modes, customizable settings, and visual feedback, integrating health into your game has never been easier.Features:Health Modes: Supports both hitpoint-based "heart" health or percentage-based health tracking.Game Modes:Lives: Objects have a set number of lives before they are destroyed or need to respawn.Infinite: Health resets to max upon depletion.MustRespawn: Objects require a respawn upon death.Regeneration: Timed health regeneration with customizable delay and amount.Heal and Damage Zones: Create areas that heal or damage objects on interaction. Zones are customizable by size, interaction mode (Layer or Layer+ID), and can visualize zones in the editor with gizmos.Pickup Items: Create healing or damaging items. Choose between one-time use or respawnable pickups with delay settings.Full Event System: Includes UnityEvents and delegates for object death, healing, and damage, making it easy to integrate with your existing UI or game systems.Editor Gizmos: Visualize zones and pickup areas in the editor, with color-coded gizmos for healing (green) and damage (red).Customizable Zones and Pickups: Supports layer-based or ID-based interaction for precise control over what objects can trigger healing or damage.Use Cases:Manage player health in any game type, from hitpoints to percentage-based systems.Add healing springs or damage traps to RPGs or action games.Create dynamic pickup items that heal or damage, with optional respawn times for replayable content.Monitor lives and track regeneration progress with customizable settings.Designed to work smoothly out of the box, the Heal System can be tailored to meet the needs of any project. With easy-to-use custom editors, you can set up and configure your health system quickly, allowing you to focus on gameplay development rather than building a health management system from scratch.Health System:HitPoints or Percentage-based health trackingLives-based, infinite health, or respawn mechanicsRegeneration system with customizable delay and rateFully event-driven system (damage, heal, death events)Delegates and Unity Events for easy integrationZones:Healing and damage zones with customizable sizes and interaction modes (layer-based or ID-based)Visual gizmos for zone size and interaction typePickups:Heal or damage pickup itemsOne-time use or respawnable after delayInteraction via layers or ID-based systemGlobal Health Manager:Tracks and manages health for all registered objects in the sceneProvides health data and events for each objectCustom Editors: Fully featured custom inspectors for all scriptsGizmos: Visual representation for zones and pickupsDocumentation: Readme and usage examples includedAPI: Easy-to-use public API for health interaction and queryingAI is used for promo images and for expansion on documentation