This project demonstrates a simple classic styled top-down 2D action game.
Follow along with detailed, step-by-step video lessons to see how this projected was constructed. The entire FREE C#/Unity course is available at DevU.com/Unity
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Download it for FREE to learn how to:
· Load a Level from Another Level
· Create Animations with Spritesheets
· Control Animations using the Animator Component
· Control Player Movement and Behaviour without requiring physics
· Loop Through Components in Parent/Child GameObjects and Apply a Process to Each Component
· Work with Audio, Mixers and Effects
· Display Text that Scales to the Size of the Screen
· Spawn Enemies and Control their Behavior
· Manage Game State with a GameOverManager Script
· Use Various “Lerp” Techniques to Produce Change Across Frames
· Create Collectible Item Prefabs and Manage a “PowerUp” State
· Create a Custom Timer Class and Implement Time.deltaTime to Make the Game Framerate Independent
· Change the Game’s Timescale
· Handle Camera Movement, Including Zooming In and Out of the Action
· Implement Xbox Controller input
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You can also learn how to:
· Create Scoring Mechanics,
· Reference Outside GameObjects in Code,
· Load Assets Dynamically at Runtime,
· Change Framerates for Testing Purposes,
· Create Animations Entirely with Code,
· And Implement a Variety of Game Design Basics using Unity and C#
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See the full course details and play a web build of the game projects you’ll learn how to create throughout the course by going to:
devu.com/unity