Fake Fog
Cody Dreams
$0.0
Date |
Price |
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日期和时间 |
价钱($) |
10/04(2024) |
0.0 |
11/24(2024) |
0.0 |
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Fake Fog Asset Pack - Immersive atmospheric effects for Unity game development. Create stunning fog, rain, and other atmospheric elements to enhance your game's visual appeal.HDRP and Buit in can be supported but not sure Elevate your game environments with the Fake Fog Asset Pack. This versatile collection offers a range of atmospheric effects to enhance your scenes. From multilayered ground fog and fog rings to advanced terrain fog and particle-based God rays, this asset pack provides the tools to create immersive and visually stunning worlds.Key Features:Versatile Fog Effects: Create a variety of atmospheric conditions with multilayered ground fog, fog rings, and advanced terrain fog.Particle-Based Effects: Utilize particle systems for realistic God rays and wind effects, adding depth and dynamism to your scenes.Nighttime Ambiance: Enhance your nighttime scenes with rain particles and Aurora effects, creating a captivating atmosphere.Easy-to-Use Tools: Benefit from intuitive tools for creating fog rings and managing fog layers, streamlining your workflow.Optimized Performance: Enjoy optimized performance for smooth gameplay, even on lower-end hardware.Perfect for:Game Developers: Add depth and atmosphere to your game environments.Level Designers: Create immersive and visually stunning levels.Indie Game Creators: Enhance your game's visual appeal with affordable, high-quality assets.*Note vegetation and another assets are not included . there are only for renderthey are belong to The Toby Foliage Engine / LightCompatibility: Unity 2022 LTS or later Platforms: Windows, macOS, Linux (may require additional configuration for other platforms) Render Pipelines: URP, HDRP (not tested), Built-in (not sure) Shaders: Custom-designed shaders for efficient rendering Dependencies: None (included in the asset package) Documentation: Detailed user manual included Support: Email support availableAdditional Notes:May require shader target adjustments for HDRP and Built-in Render Pipelines.For optimal performance, avoid excessive fog layer stacking.Consider using Unity VFX for more advanced particle effects.Refer to the included documentation for specific usage instructions and troubleshooting tips.