Saving System for DOTS
Thomas Enzenebner
$149.00
(no ratings)
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10/02(2024) |
149.0 |
10/02(2024) |
74.5 |
10/16(2024) |
149.0 |
11/25(2024) |
149.0 |
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Saving system for DOTS enables you to easily save and load all your unmanaged data with an UI driven workflow.Samples require Unity6 or Unity 2023.2 because of UIToolkit runtime bindings.They also have a dependency on Entities.Graphics and Unity.Physics.Saving system for DOTS enables you to easily save and load all your unmanaged data with an UI driven workflow.How?Create a scriptable object Save Format and add the types you want to save in a handcrafted UI and let the source code generator do the heavy lifting for optimized serialize and deserialization code.Then mark subscene entities or prefabs with a Savable Authoring component and you are done. Saved data will be efficiently laid out in a binary format and compressed with LZ4.Features✔️ Create save formats in the editor UI✔️ Save and load data defined in save formats✔️ Automatically keep track of subscenes✔️ Ignore fields in structs✔️ Create migration plans with an intuitive node based approach when the save format has changed✔️ Prefab migration when prefabs have changed✔️ Included Savegame viewer for easy debugging✔️ Full Source code includedLinks: Documentation | Discord | E-MailAutomatically keep track of subscenesAutomatically load previously open subscenesInstantiated prefabs (from spawners, etc...)Destroyed objects (trees, iron nodes, etc...)Save and load data defined in save formatsglobal (non-subscene) and subscene entity dataEntity struct data with IComponentDataEntity buffers with IBufferElementDataComponent enabled states with IEnableableComponentDataArbitrary primitive struct dataNested support for UnsafeListCustom serializer/deserializer for more complex tasks☎️ SupportIf you have any questions please write me an email (support[at]enzenebner.com) or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.Thank you.🔑 License InfoThis asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.Why am I telling you this?Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.