Light Speed Prototyping Axis
Pec Rodrigues
$140.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/29(2024) |
140.0 |
09/29(2024) |
70.0 |
10/13(2024) |
140.0 |
11/01(2024) |
140.0 |
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Easily build most usual game mechanic prototypes with no-code, optimized for low-end devices. Expand features with minimal coding effort.[ Homepage | Play Prototypes | Getting Started (PDF) | Manual | Docs ]Prototyping tool designed to provide variety and speed in prototyping and game testing. Not just faster, but focused on creativity, scalability, rapid changes, tuning and maintenance, my main goals are:⭐ Have no more unfinished projects.⭐ Reduce time & effort spent on basics and bugfixing.I designed this tool with some personal game projects in mind, to provide variety and speed in prototyping and game testing. Pillars are: Acceleration, Scalability and Consistency.I want to have a reliable and solid tool to prototype easily, also using the most out of default Unity built-in features, and I hope this serves you in the same way.Current FeaturesGame templates / Scene templatesGrid generation / update in editor and runtimeEasily add objects with a variety of optional features/actionsEasy default input setup ( Touch Gamepad / Keyboard / Gamepads )Terrain regions ( Effects and Events )Preset particle and sound effectsScoring and UI score easily made in hirerarchyVisual animated marker on objects ( Under / Front / Above )Material colors and texture offset animation & blinkingGestures and pointer handling (Also for camera control)Pathfinding ( Including teleports and repath awareness when blocked )Moving tiles / NavObject over NavObjectMulti camera handling for splitscreenUnit placement / selectGUI transition and flexible navigation made easy-Future Free Upgrade FeaturesWorld building / unit placementKeymap and input setup runtimeGizmos render toggle in runtime for debugMultiplayer sync ( lan / netcode online )Behaviour AI ( based on actions order and target availability )Camera transitions ( between scenes / teleports )Turn based logic ( tactics / board )Matching tiles logicKart race mechanics-Link to documentationhttps://ax6.com.br/unity/manual