Final Pool - Effortless GameObject Pooling
Final Factory Studio
$15.99
(no ratings)
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09/24(2024) |
15.99 |
09/24(2024) |
7.99 |
10/08(2024) |
15.99 |
11/27(2024) |
15.99 |
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Final Pool optimizes GameObject reuse in Unity, boosting performance with customizable settings and advanced profiling tools for fine-tuned control.Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.The Final Pool Profiler Module for Unity's built-in profiler requires the com.unity.profiling.core package (also known as the Unity Profiling Core API).Please note, that this package is only needed for the profiler module; all other features of Final Pool will work without this dependency.Note: Final Pool follows a One Pool - One Object concept for optimized performance and maximum customizability. Learn MoreDocumentationSupportEfficient Object Pooling: Reduce the performance cost of frequent object instantiation and destruction.Customizable Settings: Control max capacity, overflow limits, spawn/despawn intervals, and thresholds.Auto Size Feature: Disable capacity restrictions if you don't need them.Advanced Profiling: Track pool usage with detailed graphs and stats to identify performance bottlenecks.Interface Callbacks: Implement IPooledObject to trigger custom spawn and despawn behaviors.Leak Detection: Ensure objects are properly returned to the pool, with optional warnings and stack traces.Time Scaling Options: Choose between real-time, game time, or frame-based intervals for pool management.Flexible Object Activation: Option to manage GameObject active states manually for additional control.