Parkour State Machine Character Controller
PlayerCore
$24.99
$29.99
17%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/17(2024) |
29.99 |
09/19(2024) |
24.99 |
11/22(2024) |
24.99 |
Jump AssetStore
PSMCC is a state machine-driven character controller, designed for flexibility and efficiency. Build with advanced parkour mechanics for fluid and dynamic movement in any game environment.Try the demo now!Parkour State Machine Character Controller is a powerful tool for elevating your character controller movement. It provides advanced features, smooth controls, and highly responsive input.No-coding required to get started.▶️This controller leverages a state machine to manage various player actions into specific states —such as Walking, Running, and Swimming—and smoothly transitions between them based on player input and environmental conditions.Each character state is separated into a unique class for better accessibility—no overwhelming monolithic classes here ! As a result, its organized and flexible code makes it easy to adapt and expand your game.✔️Controller features:Realistic Air controlVelocity Based movementWalking and Running with smooth transitionJumping and Falling systemJump AccelerationMulti JumpsBunnyhoppingCrouching with height detectionSliding on flat surfaces and down slopes with inertiaSliding on steep slopesClimbing laddersVaultingWall Running, Wall Jump, Wall BounceSwimming above and under water surfaceDashingGrapplingLedge Grabbing✔️Camera features:Smooth CameraCamera TiltCamera Wall TurnCamera Impact Effects✔️Additional features:Input Key BindingsMouse Sensitivity menuSaved Menu SettingsCustom EventManagerAudioManagerHealthManagerFall DamageRun StaminaUnder Water OxygenRealistic Swimming MovementGravity modifier areaSpeed boost modifier areaTeleportsDebug HUD✔️Also includes fixes for built-in Character Controller:Fixed Diagonal movement speedFixed Camera Motion StutteringFixed Bumpiness movement when walking down slopes❌ Character models and sounds are not included in the package❌ This is not a rigidbody controllerTry the demo now!State machine controllerModular and customizableUses New Input SystemWorks with Unity built-in CharacterControllerExhaustively commented source codeBuilt to easily scale your game