Move & Get any camera edge (pivot) in world space with a single method callExample:Vector3 Top Right = camera.GetTopRight(10);
- want to move the camera bottom left to the start point ?simply call:camera.Move Bottom Left (startPoint, 10);
- easily create objects at screen edge- easily remove objects when they leave screen edge
- has methods to move and get any camera pivot in world space:top left , top center , top rightleft center, middle, right centerbottom left, bottom center, bottom right
Features:- methods to move & get any camera edge (pivot) in world space- works with 2D orthographic & 3D perspective cameras-- even if the camera is rotated- easily detect screen edges- includes demo scenes - includes source code- supports unity 5- online documentation
- for inquiries, contact us customer.cyborgassets@gmail.com
Loved it ? then you will love:- Object Edges 2D : position objects with a single line of code- Directional Zoom : easily & smoothly zoom the camera in a single direction (example: zoom out showing more sky but not more ground)