【パブリッシャー丸ごとセール第105弾】10月4日 0:00 〜 10月10日(木) 23:59まで
INab Studioのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Toon Detailer: Cavity & Contours』$22 => FREE(10月10日 23:59まで無料)
クーポンコード:INABSTUDIO
【ECHOES OF ADVENTURE SALE】⏰️ 10月3日 〜 10月16日 23:59まで NEW!!
壮大なアドベンチャーゲームの構築に最適なベストセラー特集 全品50%オフ!
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月8日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『Audio Alchemy Bundle』 ⏰️ 10月8日(火) 3時まで
ゲーム開発用オーディオ &サウンド特大バンドル
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Vintage Radio Grand in Hero variant, prop variant with reduced geometry and 3 static variants which come as single objects.Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit.Most suitable for realistic enviroments.Hero variants have dense geometry and every moving part is separated into objects. It absolutely can be used in a game due to well optimized LODs in 6 iterations. Lighter prop variant is well fitted for more tight geometry budget, some parts are moving. In case you want to reduce drawcalls to minimum - there are static variants which come as single objects. Prop and static variants have LODs in 4 iterations. Hero and prop variants use more complex collider setup, every submesh has its own collider. In static variants colldiers are reduced to minimum (1 or 2 boxes)LODs were created manually, with reducing small triangles first in mind. Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.Textures are provided in 2 variants - Clean and DirtyTextures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).Textures created with InstaMAThttps://instamaterial.com/Number of textures 16 (10+6 Spec Gloss)Texture dimensions 4KPolygon count [Hero/Prop] 10118/4495Number of meshes/prefabs 10/10Rigging: NoAnimation count 0UV mapping: Yes, non overlappingLOD information Yes, up to 6 iterationsTypes of materials and texture maps PBR Metallic Roughness + PBR Specular Glossiness (converted)
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