Vintage Radio Grand - Hero Prop with Static Variants
Nollie Inward Game Assets
$25.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/13(2024) |
25.0 |
11/27(2024) |
25.0 |
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Vintage Radio Grand in Hero variant, prop variant with reduced geometry and 3 static variants which come as single objects.Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit.Most suitable for realistic enviroments.Hero variants have dense geometry and every moving part is separated into objects. It absolutely can be used in a game due to well optimized LODs in 6 iterations. Lighter prop variant is well fitted for more tight geometry budget, some parts are moving. In case you want to reduce drawcalls to minimum - there are static variants which come as single objects. Prop and static variants have LODs in 4 iterations. Hero and prop variants use more complex collider setup, every submesh has its own collider. In static variants colldiers are reduced to minimum (1 or 2 boxes)LODs were created manually, with reducing small triangles first in mind. Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.Textures are provided in 2 variants - Clean and DirtyTextures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).Textures created with InstaMAThttps://instamaterial.com/Number of textures 16 (10+6 Spec Gloss)Texture dimensions 4KPolygon count [Hero/Prop] 10118/4495Number of meshes/prefabs 10/10Rigging: NoAnimation count 0UV mapping: Yes, non overlappingLOD information Yes, up to 6 iterationsTypes of materials and texture maps PBR Metallic Roughness + PBR Specular Glossiness (converted)