【パブリッシャー丸ごとセール第105弾】10月4日 0:00 〜 10月10日(木) 23:59まで
INab Studioのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Toon Detailer: Cavity & Contours』$22 => FREE(10月10日 23:59まで無料)
クーポンコード:INABSTUDIO
【ECHOES OF ADVENTURE SALE】⏰️ 10月3日 〜 10月16日 23:59まで NEW!!
壮大なアドベンチャーゲームの構築に最適なベストセラー特集 全品50%オフ!
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月8日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『Audio Alchemy Bundle』 ⏰️ 10月8日(火) 3時まで
ゲーム開発用オーディオ &サウンド特大バンドル
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Linework - A Practical Toolkit for Rendering OutlinesLinework is compatible with Unity 6 and the Universal Render Pipeline. Other combinations are not supported. See https://linework.ameye.dev/support/compatibility for more information.With Linework you can render outlines and fill effects.5+ years in the making, Linework is the culmination of years of experimentation that I have done with outline rendering in Unity. Made with love ❤️.Documentation and Roadmap | Discord | Twitter✅ Multiple techniques.There is no one-size-fits-all solution for outlines. Linework includes multiple techniques, balancing visual fidelity and performance.✅ Performant.Leveraging the power of the SRP batcher and the Unity 6 Render Graph, Linework is able to render multiple outlines within a single batch.✅ Easy to use.A considerable amount of development time has gone into finetuning the user experience for Linework so that it is as user-friendly as possible while still being flexible.FeaturesFast Outline effect for rendering simple outlines using vertex extrusionSoft Outline effect for rendering soft and glowy outlinesWide Outline effect for rendering consistent and smooth outlinesEdge Detection effect for rendering a full-screen outline effect that applies to the whole sceneSurface Fill effect for rendering screen-space fill effects and patternsUse rendering layers to easily configure per-object outlines and stack effectsCustom editor UI and settings for easy authoring of outlinesFull source code includedExtensive documentationGreat supportLimitationsLinework is compatible with Unity 6 and the Universal Render Pipeline. Other combinations are not supported. More information at https://linework.ameye.dev/support/compatibility.The character used in the promotional artwork is Jammo from Mix and Jam. It is not included but you can download it for free from the asset store. Thanks to the Mix and Jam team!Linework contains 5 effects to render outlines and fills. These can be added as renderer features to your URP renderer.Fast Outline: Renders outlines by rendering an extruded version of an object behind the original object.Soft Outline: Renders outlines by generating a silhouette of an object and applying a dilation/blur effect, resulting in smooth, soft-edged contours around objects.Wide Outline: Renders an outline by generating a signed distance field (SDF) for each object and then sampling it. This creates consistent outlines that smoothly follows the shape of an object.Edge Detection: Renders outlines by detecting edges and discontinuities within the scene, such as differences in *depth*, *normal vector*, *color*, or *custom input buffers*. This process creates a consistent outline effect that is applied uniformly across the entire scene, making it suitable for both external and internal object boundaries.Surface Fill: Renders fills by rendering an object with a fill material.Each effect has an extensive range of settings such as- which objects the outline is applied to (using the rendering layer system)- the visuals of the outline (thickness, color etc.)- the behavior of the outline (where it should appear)
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