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Beautiful stylized, low-poly, optimized and thoughtful characters with animation are suitable for any project.The package includes a huge selection of customization options and all the necessary features you might need.You can easily customize the appearance of the characters as you wish:1) Using the functionality of “changing character elements”, you can easily put on/remove/replace individual character elements:bodies;faces;hairstyles;hats;face masks;boots;gloves;belts;sleeves;shoulder pads;knee pads;weapon in the right hand;shields in the left hand.2) Using the functionality of “changing the color of character elements”, you can easily change the color of individual character elements:eye;skin;hair;lips;individual parts of equipment.The characters have high texel density, which allows the textures to be reduced by 2 times and the visual quality will not deteriorate. Characters have 2 main textures (body, head) and one additional texture for: hair, mask, hat, weapon in the right hand, shield in the left hand.We have specially created for you a large and functional demo scene "Lobby" where all the possibilities for character customization are presented (changing character elements, changing the color of character elements, changing the character's gender, viewing animation, etc.).The package contains all the necessary animations for the characters (more details in the "Technical details" section). You can easily change the animation speed, animation frame rate according to your optimization criteria, all animations were made with the condition of infinite repetition, i.e. cyclical.We have provided you with the ability to create VFX effects under the character's feet, such as shadows, auras, etc. - an object located at the bottom of the character is already provided for this.This package already has a class system (there is scope for further expansion of the class system):Armor 01 - "novice" specialization in this class;Armor 02 - "advanced" specialization in this class.As planned, for greater variability in appearance, this series of characters will be extended (other character classes will appear).Additional packages will also appear (which will be compatible with any of our characters):Weapons in the right hand (axes, swords, guns, bows, crossbows, staves, etc.):HammersWeapons in the left hand (shields, totems, spheres, books, etc.):ShieldsSet of headwear (hats, helmets, crowns, etc.):HelmetsSet of face masks (glasses, comic accessories, etc.):MasksSet of male faces:Heads - MaleSet of male hairstyles:Hairs - MaleAdditional Information:Supports Universal Render Pipeline (URP) and High-DefinitionRender Pipeline (HDRP).We recommend installing the resource into an empty project to avoid naming conflict between in different projects.If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.comThis package contains:1) Models (total models/prefabs: 26):1 Death Knight Male Animation:1. Male Rig (72 bones);2. 25 Animation;3. Ground Effects Mesh for shadow and aura effects.1 Death Knight Male Armore 01 (total tris: 4854):1. Male Rig (72 bones);2. Body SkinMesh (1624 tris);3. Boots SkinMesh (1192 tris);4. Gloves SkinMesh (1340 tris);5. Head SkinMesh (698 tris).1 Death Knight Male Armore 02 (total tris: 12968):1. Male Rig (72 bones);2. Body SkinMesh (2380 tris);3. Boots SkinMesh (3672 tris);4. Gloves SkinMesh (1128 tris);5. Head SkinMesh (698 tris);6. Belt SkinMesh (1458 tris);7. Lower Arm SkinMesh (824 tris);8. Upper Arm SkinMesh (1772 tris);9. Upper Leg SkinMesh (1036 tris).1 Head Male Mesh (698 tris);2 Hairs Male Mesh (534 and 595 tris);2 Hammers Mesh (322 and 1440 tris);2 Helmets Mesh (604 and 816 tris);2 Masks Mesh (288 and 510 tris);2 Shields Mesh (636 and 716tris);10 Lobby Mesh for Demonstration (total scene tris: 58695).2) Animation (60 frame/second, total animation: 25):A-Pose (static animation - 1 frame);T-Pose (static animation - 1 frame);Dead-Pose (static animation - 1 frame);Attack 01 (looping animation - 80 frame);Attack 02 (looping animation - 80 frame);Attack 03 (looping animation - 80 frame);Attack 04 (looping animation - 90 frame);Attack 05 (looping animation - 90 frame);Attack 06 (looping animation - 90 frame);Attack 07 (looping animation - 100 frame);Attack 08 (looping animation - 100 frame);Attack 09 (looping animation - 80 frame);Attack 10 (looping animation - 100 frame);Spell 01 (looping animation - 80 frame);Spell 02 (looping animation - 60 frame);Spell 03 (looping animation - 100 frame);Spell 04 (looping animation - 100 frame);Block (looping animation - 40 frame);Hit (looping animation - 40 frame);Walking (looping animation - 60 frame);Running (looping animation - 40 frame);Death (animation - 140 frame);Idle (looping animation - 450 frame);Idle Passive Battle (looping animation - 400 frame);Idle Active Battle (looping animation - 220 frame).3) Textures (total textures: 48):1 Death Knight Male Armore 01 (Diffuse Map + Mask Map) - resolution 2048x2048;1 Death Knight Male Armore 02 (Diffuse Map + Mask Map) - resolution 2048x2048;2 Heads Textures (Diffuse Map + Mask Map) - resolution 2048x2048;2 Hairs Textures (Diffuse Map) - resolution 1024x1024;2 Hammers Textures (Diffuse Map + Mask Map) - resolution (512-1024)x2048;2 Helmets Textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024);2 Masks Textures (Diffuse Map + Mask Map) - resolution (256-512)x(256-512);2 Shields Textures (Diffuse Map + Mask Map) - resolution (1024-2048)x2048;12 Textures Lobby (Diffuse Map) - (256-4096)x(256-4096);10 UI Textures (Diffuse Map) - (256-512)x(256-512).4) Shaders:Body Armore and Equipment Armore:A custom shaders for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.Ground Effects:Shader for creating character aura and shadow effects, written in shadergraph with the ability to easily adapt to your needs.Hair:Customizable shader for changing the color, written in a shadergraph with the ability to easily adapt to your needs.Head:Customizable shader for changing the color of individual facial elements based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.Lobby Shaders:A customizable shaders for game lobby elements, written in shadergraph with the ability to easily adapt to your needs.5) Scripts:Equipment Scripts (CharacterEquipment, EquipmentDB, ItemMesh, ItemSkinMesh, ItemTexture):Scripts for detailed character customization and storing a set of items in the database.Lobby Camera Scripts (CameraControllerLobby):Script for camera control.Lobby UI Scripts (Menu, BodyChangeEquipment, BodyCustomization, ChangeAnimation, ChangeGender, HeadChangeEquipment, HeadCustomization, ColorVariants):Scripts for managing character customization and animation.Lobby Geometry Grass Scripts (Grass, GrassBlades, GrassSettings, GrassСomponent, CullingTreeNode):Scripts for creating and controlling geometric grass.6) Scenes (total scenes: 8):DKM_Lobby_Scene - main demo scene for male characters;DKM_Prefabs_Scene - scene with male character prefabs;Heads_Male_Prefabs_Scene - a scene with prefabs of the heads and faces of a male character;Hairs_Male_Prefabs_Scene - a scene with prefabs of a male character's hair;Hammers_Prefabs_Scene - scene with hammers prefabs;Helmets_Prefabs_Scene - scene with helmets prefabs;Masks_Prefabs_Scene - scene with masks prefabs;Shields_Prefabs_Scene - scene with shields prefabs.
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