It provides developers with the tools to improve object spawning management and enhance Unity project performance for mobile games and desktop applications.This is an efficient and easy-to-use object pooling system designed to enhance performance in your Unity projects. This package replaces the standard `Instantiate()` and `Destroy()` methods with `Pool.Spawn()` and `Pool.Despawn()`, optimizing object creation and management. By reusing objects instead of frequently instantiating and destroying them, your project can reduce memory overhead, improve frame rates, and minimize garbage collection spikes.### Key Features:- **Object Pooling for GameObjects and Components**: Easily pool GameObjects, components, and other assets like meshes to optimize resource management.- **Flexible Spawning Options**: Spawn objects with specific transforms, parents, and custom initialization parameters.- **Automatic Despawning**: Automatically returns objects to the pool after a specified duration or based on custom logic.- **Minimal Code Integration**: Implement pooling in your project with just two lines of code, significantly reducing the complexity of object management.### Benefits:- **Performance Optimization**: Reduce CPU and memory usage by reusing objects, leading to smoother gameplay and fewer frame drops.- **Enhanced Development Efficiency**: Simplify the process of object management, allowing developers to focus on core gameplay mechanics without worrying about performance bottlenecks.- **Problem Solving**: Ideal for games with frequent object creation and destruction, such as bullet hell shooters, particle systems, and spawning-heavy scenarios.### Technical Specifications:- **Compatible with**: Unity 2019.1 or later.- **Required Packages**: None. The package is self-contained and does not require any additional dependencies.- **Supported Platforms**: All platforms supported by Unity, including Windows, macOS, Android, iOS, and WebGL.- **.NET Compatibility**: Requires .NET 4.x or later.- **DirectX**: Compatible with DirectX 11 and DirectX 12.- **Source Code**: Fully accessible and open-source, licensed under MIT.