Ghostly Apparitions - Dark Ambient, Gothic, Horror
Skyscraper Seven
$17.38
(no ratings)
Jump AssetStore
A collection of eerie and spine-chilling tracks that evoke the unsettling presence of restless spirits and haunted places.Ghostly ApparitionsStyle: Dark Ambient, Gothic, HorrorDescription: "Ghostly Apparitions" is a collection of eerie and spine-chilling tracks that evoke the unsettling presence of restless spirits and haunted places. This music pack is designed to create a dark, suspenseful atmosphere, perfect for horror games where players encounter the supernatural, explore haunted locations, or unravel ghostly mysteries.Key Features:Dark Ambient Soundscapes: Droning, foreboding tones mixed with subtle whispers and distant echoes to build a sense of dread and anticipation. Ideal for creating tension during quiet moments and exploration.Gothic Elements: Melancholic piano melodies, haunting choirs, and orchestral strings that add a touch of classic Gothic horror. Perfect for settings such as abandoned manors, ancient crypts, or eerie cathedrals.Horror Atmospherics: Creaking doors, ghostly wails, and unnerving sound effects that heighten the feeling of being watched or pursued. Great for jump scares, climactic encounters, or intense chases.How It Can Help Your Project:Enhance the Horror Experience: The combination of dark ambient and Gothic elements will immerse players in a chilling environment, making every corner turn or shadowy figure feel like a potential threat.Create Tension and Fear: The music is designed to keep players on edge, with suspenseful build-ups and unexpected shifts that play on psychological fears.Support Immersive Storytelling: Whether it’s unraveling the secrets of a haunted mansion, escaping a malevolent spirit, or facing dark paranormal forces, this music pack provides a sonic backdrop that enhances the narrative.The pack at a glance:- Audio file types: WAV Format.- Sample Rate: 44.1 kHz- Bit Depth: 24 bit.- Loopable: No.- Additional: Stereo.- Number of Beats: 10.- Created for the: background or ambience of your game.- Need to provide credit: No.