Reverts unpacked objects back to original prefabs and handles trnsform edits.Replace selected game objects in Unity with prefabs from your project. Replacement preserves transforms of children and active state. Handles extra children by detaching or replacing them with matching prefabs and supports multiple selections.Select objects in the scene.Go to GameObject > Replace back to prefab (or use context menu on selection)Confirm the replacement in the popup windowReplace objects with prefabs while maintaining transform data and active statesSearch project prefabs with suffix and pattern handlingManage extra children by detaching or replacingWorks with multiselection in hierarchy