You will get 183 stylized game-ready Alien grass assets in 2 texture atlases. 20 unique species. Vertex painted wind, LODs, Foliage ShaderYou will get:183 meshes (20 species)2 texture atlases (4096*4096)Foliage Master MaterialGrass species:Grass_LongGrass_MiddleGrass_ShortGrass_FlowersGrass_ClustersNumber of Unique Meshes: 183Number of textures: 12Collision: NoPolycount: Min 12 - Max 1700 trianglesLODs: Yes (LOD0 - LOD1 - LOD2 - LOD3)Custom Shader: 1Texture Resolutions:T_Plant_Alien_Grass_Atlas_01 - 4096x4096T_Plant_Alien_Grass_Flower_Atlas_01 - 4096x4096UVs:channel 1: overlapping;channel 2: non-overlapping (for baking lightmaps)Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.Use BaseColor MaskTint and Emissive for different mesh colors.All plants have SSS masks.All plants have lightmaps.