Realistic Low Poly roads pack optimized for PC and Mobile GamesMadeade for the Universal Render Pipeline. But you can change to Built-in or HDRP.Realistic Low Poly roads pack optimized for PC and Mobile Games.The Road Models works using Blendshapes, adjust the road Blendshapes to get the perfect Road Intersection you want. The Included Arry Modifier Script works on Runtime and works like Array modifier just like other 3D programme like Blender or Maya. You can make long roads easily without placing road block one by oneModels:There is total 15 different Building Models. Here is the Poly-count of every single prefab:NameTrianglesVerticesBB1.fbx28971581BB2.fbx168958544BB3.fbx552266BB4.fbx380216Double_Ongo_Highway.fbx8055Double_Ongo_Shortway.fbx7250Lampost.fbx650283Piller.fbx326154Quad_Intersect_Highway.fbx12087Quad_Intersect_ShortWay.fbx12087Solo_Ongo_Highway.fbx2022Solo_Ongo_Shortway.fbx1820Solo_Transform_Highway.fbx4033Tri_Intersect_Highway.fbx8260Tri_Intersect_Shortway.fbx8260Textures:All the Diffuse and Normal Maps are in PNG format Here is the list of textures and their details:NameResolutionFormatBB1_AlbedoTransparency.png2048x2048.PNGBB1_Banner.png1920x640.PNGBB1_MetallicSmoothness.png1024x1024.PNGBB1_Normal.png2048x2048.PNGBB2.Floor.png1024x1024.PNGBB2_Banner.png1000x333.PNGBB2_BB2.Steel_AlbedoTransparency.png2048x2048.PNGBB2_BB2.Steel_MetallicSmoothness.png2048x2048.PNGBB2_BB2.Steel_Normal.png2048x2048.PNGBB3_Banner.png1920x640.PNGBB3_BB3.SteelDark_AlbedoTransparency.png2048x2048.PNGBB3_BB3.SteelDark_Emission.png2048x2048.PNGBB3_BB3.SteelDark_MetallicSmoothness.png2048x2048.PNGBB3_BB3.SteelDark_Normal.png2048x2048.PNGBB3_BB3.SteelWhite_AlbedoTransparency.png2048x2048.PNGBB3_BB3.SteelWhite_Emission.png2048x2048.PNGBB3_BB3.SteelWhite_MetallicSmoothness.png2048x2048.PNGBB3_BB3.SteelWhite_Normal.png2048x2048.PNGBB4_Banner.png3840x2160.PNGBB4_BB4.SteelDark_AlbedoTransparency.png2048x2048.PNGBB4_BB4.SteelDark_Emission.png2048x2048.PNGBB4_BB4.SteelDark_MetallicSmoothness.png2048x2048.PNGBB4_BB4.SteelDark_Normal.png2048x2048.PNGBB4_BB4.SteelWhite_AlbedoTransparency.png2048x2048.PNGBB4_BB4.SteelWhite_Emission.png2048x2048.PNGBB4_BB4.SteelWhite_MetallicSmoothness.png2048x2048.PNGBB4_BB4.SteelWhite_Normal.png2048x2048.PNGBlackTile.png512x512.PNGGrid_00_BaseMap.png1024x1024.PNGGrid_01_BaseMap.png1024x1024.PNGGrid_01_Emissive.png1024x1024.PNGGrid_01_Normal.png1024x1024.PNGGrid_02_BaseMap.png1024x1024.PNGLampost_Emmisive_AlbedoTransparency.png2048x2048.PNGLampost_Emmisive_MetallicSmoothness.png2048x2048.PNGLampost_Emmisive_Normal.png2048x2048.PNGLampost_SteelDark_AlbedoTransparency.png2048x2048.PNGLampost_SteelDark_MetallicSmoothness.png2048x2048.PNGLampost_SteelDark_Normal.png2048x2048.PNGLampost_SteelWhite_AlbedoTransparency.png2048x2048.PNGLampost_SteelWhite_MetallicSmoothness.png2048x2048.PNGLampost_SteelWhite_Normal.png2048x2048.PNGPiller_Piller_AlbedoTransparency.png2048x2048.PNGPiller_Piller_MetallicSmoothness.png2048x2048.PNGPiller_Piller_Normal.png2048x2048.PNGPiller_PillerSign_AlbedoTransparency.png2048x2048.PNGPiller_PillerSign_MetallicSmoothness.png2048x2048.PNGPiller_PillerSign_Normal.png2048x2048.PNGRoad.png2048x2048.PNGRoad_01.png2048x2048.PNGRoad_01_AO.png2048x2048.PNGRoad_01_NM.png2048x2048.PNGRoad_NM.png2048x2048.PNGRoadJoint.png2048x2048.PNGRoadJoint_NM.png2048x2048.PNGSidelane.png2048x2048.PNGSidelane_AO.png2048x2048.PNGSidelane_NM.png2048x2048.PNGSideWalk.png2048x2048.PNGSideWalk_AO.png2048x2048.PNGSideWalk_NM.png2048x2048.PNG