This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.45638 triangles 26426 verticesPBR textures, tga:head_Albedo, head_MetallicOcclusionSmoothness, head_Normal, armor_Albedo,armor_MetallicOcclusionSmoothness, armor_Normal, body_Albedo,body_MetallicOcclusionSmoothness, body_Normal, clothing_Albedo, clothing_MetallicOcclusionSmoothness, clothing_Normal, details_Albedo, details_MetallicOcclusionSmoothness, details_Normal, hat_Albedo (4096x4096), hair_Albedo, cap_Albedo_Albedo, cap_MetallicOcclusionSmoothness, cap_Normal (2048x2048)Number of textures 35Number of Materials 26Texture dimensions 4096, 2048Polygon count 45638Number of meshes 1Number of prefabs 7Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline