Car Stunts Track Generator Mobile - Mega Ramp Mobile
CodingCannon
$9.99
$20.00
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Date |
Price |
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日期和时间 |
价钱($) |
08/26(2024) |
15.0 |
08/26(2024) |
7.5 |
09/08(2024) |
20.0 |
09/08(2024) |
20.0 |
09/09(2024) |
20.0 |
09/09(2024) |
15.0 |
09/09(2024) |
20.0 |
10/22(2024) |
9.99 |
11/21(2024) |
9.99 |
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1-Click Car Stunt Map Generator for Mobile. Create challenging race stunt tracks for Car Games.
Track Generator Included.TrackGeneratorV2 is a Unity script designed to facilitate the procedural generation of track segments within a game. This script can be employed to create a dynamic and varied track environment by generating and placing track segments, pedestals, and checkpoints.Key Features:Procedural Track Generation: Automatically generates a series of connected track segments, ensuring a dynamic and varied level layout every time the scene is run.Pedestal Placement: Instantiates starting and ending pedestals at appropriate positions to mark the beginning and end of the track.Checkpoint Integration: Optionally places checkpoints at regular intervals or based on specific conditions within the track.Note: Vehicles and car controller are not Included in the packege.CustomizabilityThe provided script is highly customizable to suit different game requirements:Track Prefabs: You can specify an array of different track prefabs to be used in track generation, allowing for various track styles and appearances.Elevation Track Prefab: You can customize the track that is used when a collision is detected, which could be an elevated track or any other custom solution.Pedestal Prefabs: Start and end pedestals can be replaced with different prefabs to match the aesthetic of your game.Checkpoint Prefab: Allows you to use different prefabs for checkpoints, which can be styled or programmed to fit your game’s needs.Amount of Tracks: Easily adjustable number of tracks to generate, providing flexibility in level length and complexity.Suitable GenresTrackGeneratorV2 is suitable for several game genres where track-based environments are a key element:Racing Games: Perfect for creating procedurally generated racing tracks, ensuring that each playthrough offers a new and unique racing experience.Endless Runner Games: Can be used to generate endless tracks for runner games, with checkpoints providing intermediate goals for the player.Platformers: Suitable for creating track-based platformer levels where the player navigates through various track segments.Puzzle Games: Can be adapted to generate track-based puzzles where players must navigate through a series of challenges or obstacles.Examples of UseRacing Game Track Generator: Use TrackGeneratorV2 to dynamically create race tracks with varying lengths and difficulties, including checkpoints.Endless Runner Track Generation: Implement this script to create endless runner tracks that continuously generate and modify as the player progresses.Platformer Level Design: Utilize the script to generate complex platformer levels with different track types and obstacles.IntegrationTo integrate TrackGeneratorV2 into your project:Attach the Script: Add the script to a GameObject in your scene.Assign Prefabs: Set the appropriate track, pedestal, and checkpoint prefabs in the Unity Inspector.Configure Settings: Adjust the amountOfTracks and other variables to fit your specific needs.Run and Test: Play the scene to see the generated tracks in action and tweak as necessary.Note: Vehicles are not Included in the packege.This script provides a flexible and powerful solution for generating track-based levels and can be customized to fit a variety of game genres and styles.Procedural Track Generation:Automatically creates a series of connected track segments.Ensures each track layout is unique by randomly selecting track prefabs.Supports a variable number of track segments specified by the amountOfTracks variable.Features:Dynamic Pedestal Placement:Instantiates a starting pedestal at the beginning of the track using startPedestalPrefab.Places an ending pedestal at the end of the track using endPedestalPrefab.Adjusts pedestal positions to align properly with track segments.Checkpoint Integration:Optionally places checkpoints at regular intervals or specific points in the track.Uses checkPointPrefab for checkpoint segments to mark significant locations in the level.Track Prefab Management:Allows for an array of track prefabs (trackPrefabs) to be used, providing diverse track designs.Randomly selects from the array to create varied track segments each time the level is generated.Transform Alignment:Aligns new track segments with existing ones by adjusting their positions based on specific child transforms (Transform A and Transform B).Ensures seamless connection between consecutive track segments.Editor Visualization:Draws a wireframe box using Gizmos.DrawWireCube in the Unity Editor to visualize the collision check area.Flexible Settings:amountOfTracks can be easily adjusted in the Unity Inspector to control the length and complexity of the generated track.Prefabs for tracks, pedestals, and checkpoints can be customized to fit different game themes and styles.Parent-Child Relationships:Sets newly instantiated tracks and pedestals as children of the GameObject with the TrackGeneratorV2 script.Maintains a clean hierarchy and allows easy management of generated objects.Supported OS:Android, IOS, Windows, Linux, Mac, Xbox, PlaystationLink to documentationhttps://codingcannoncodes.blogspot.com/p/car-stunt-map-generator-documentation.html