This Character rig is based on a Humanoid skeleton.The Character has no animation.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.45818 triangles 26688 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, armor_Albedo, armor_Green_Albedo, armor_Grey_Albedo, armor_Normal, armor_OcclusionRoughnessMetallic, armor_Sand_Albedo, armor_Sand_Black_Albedo, details_Albedo, details_Black_Albedo, details_Normal, details_OcclusionRoughnessMetallic, details_Sand_Albedo, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal, pant_Green_Albedo, pant_Green_Camo_Albedo, pant_Grey_Albedo, pant_Grey_Camo_Albedo, pant_Sand_Albedo, pant_Sand_Camo_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096), hair_Albedo (2048x2048)Number of textures 27Number of Materials 16Texture dimensions 4096, 2048Polygon count 45818Number of meshes 1Number of prefabs 6Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline