This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.51307 triangles 29844 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, bags_Albedo, bags_MetallicOcclusionSmoothness, bags_Normal, pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal (4096x4096), hair (2048x2048), eye_Albedo, eyelashes_Albedo (1024x1024)Number of textures 16Number of Materials 7Texture dimensions 4096, 2048, 1024Polygon count 51307Number of meshes 1Number of prefabs 1Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline