GeoCast: A user-friendly, high-speed GPU raycasting engine for precise and advanced raycasting in Unity projects (No colliders are needed).GeoCast is a cutting-edge GPU raycasting engine designed for Unity, providing unparalleled speed and accuracy for all your raycasting needs.Ideal for developers seeking a robust and efficient solution, GeoCast is user-friendly and packed with advanced features. This engine is not only suitable for various genres but has also been battle-tested in production environments across our studio's games, ensuring reliability and performance.GeoCast eliminates the need for colliders, although it's super easy to combine colliders & colliderless raycasts.ツeoCast supports any renderer in Unity, including skinned mesh, mesh renderer, and line renderer.With super easy integration and extensive customization options, GeoCast stands out as the ultimate tool for enhancing your Unity projects.GPU-Based Raycasting: Utilizes GPU for faster performance compared to traditional CPU methods.Production-Proven: Tested and used in our studio's games, ensuring high reliability and performance.Continuous Async Raycasting: Efficient batch processing for raycasting from static or continuously moving positions with minimal CPU blocking.User-Friendly: Designed for ease of use, making it accessible for developers of all skill levels.Flexible Object Marking: Allows dynamic marking and unmarking of objects for detection.URP and SRP Compatibility: Optimized for both Universal Render Pipeline and Scriptable Render Pipeline.No Colliders Needed: Perform accurate raycasting without the need for setting up and using colliders.Supports Any Renderer: Compatible with skinned mesh, mesh renderer, line renderer, and more.Advanced Features: Includes sample scenes for both URP and SRP, demonstrating basic and batch raycasting setups.Customization Options: Provides extensive customization to suit various project needs and genres.