More frames, more better! Upscaler uses DLSS, FSR, and XeSS to boost your performance and give you higher quality frames.www.conifercomputing.comConifer's goal is to help game developers provide high performance, high quality games to their players. Upscaler fulfills these goals by bringing a convienent 3-in-1 upscaling solution to Unity's URP in an easy-to-integrate way.FeaturesWindows supportVulkan, DirectX 12, and DirectX 11 supportDLSS 3.7.20FSR 3.1.2XeSS 1.3.1Support for DLAA, FSR Native Anti-Aliasing, and XeSS Native Anti-AliasingSupport for dynamic resolution scalingSupported ConfigurationsDLSSVulkan, DirectX 12, DirectX 11FSRVulkan, DirectX 12XeSSDirectX 12DLSSNVIDIA's DLSS stands for Deep Learning Super Sampling. It is a very fast machine learning upscaling algorithm. Upscaler uses the most recent version of DLSS (3.7.20) internally. While NVIDIA markets DLSS 3 as having more than just an upscaling component, Upscaler only uses its upscaling feature at this time. DLSS is available when using any of the three supported graphics APIs.FSRAMD's FSR stands for FidelityFX Super Resolution. It is a handcrafted algorithm designed to quickly upscale frames. Upscaler has adopted FSR 3.1.2, AMD's latest version of FSR. This update bring improved upscaling quality as well as support for an anti-aliasing only mode. FSR 3.1 is available when using Vulkan or DirectX 12.XeSSIntel's XeSS stands for Xe Super Sampling. It is an AI-powered algorithm that excells on Intel's Battlemage GPUs. It provides high quality frames at a fast pace. We are releasing with support for XeSS version 1.3.1. We are excited to see where XeSS will go in the future. XeSS is available when using DirectX 12.PerformanceIn CPU limited scenes Upscaler will decrease framerate. This is due to the fact that issuing upscaling commands to the GPU requires extra CPU commands. While this is unavoidable, Upscaler's robust and performant C++ backend minimizes these effects. In GPU limited scenes framerate will increase based on the selected quality mode (until a CPU bottleneck is hit).Render Pipeline IntegrationOur integration is as simple as it gets. Put the Upscaler.cs script onto the camera, then add the UpscalerRendererFeature to the camera's renderer. Though Upscaler will not support custom render pipelines out of the box it should be fairly easy to get working. If you encounter any snags, please contact Conifer support below.Documentation and SupportThis asset has been extensively tested internally at Conifer, however the community will inevitably use Upscaler in new and unexpected ways. To help understand how to use Upscaler in these new situations, offline documentation is available in the package. If Upscaler does not work in your project (even if you are using a custom render pipeline), please let us know at briankirk@conifercomputing.com, or join our Discord and we will do our best to help you integrate it.; see Third-Party Notices.txt file in package for license details.CompatibilityWindowsDLSSVulkan, DirectX 12, DirectX 11FSRVulkan, DirectX 12XeSSDirectX 12URPSupportDocumentation