Characters for horror games. These characters will make your game truly terrifying! Perfect for jump scares and creating a spine-chilling atmosphere!НОТЕConfigured materials for Built-in, HDRP, and URP render pipelines.A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).The color change is not configured, there is a texture map with an alpha channel for changing the color and number.SkinsSkins: 2in bloodwithout bloodAnimationsAnimations: 13Attackbackhitidlerunwalkwalk-lwalk-rdeathidleInHandInHandpisnonsAndArrowsWorkpisnonsAndArrowsWorkAnimated: (Yes)Number of Animations: 13Animation types (Root Motion/In-place): 3/10Number of characters: 1Vertex counts of characters: 32 002Number of Materials and Material Instances: 7Number of Textures: 13Texture Resolutions:Body - 4K – .tgaArmor - 4K – .tgaNumber of Textures: 13Texture dimensionss:Body - 4K – .tgaArmor - 4K – .tgaPolygon count of:Vertex counts of characters: 32 002Minimum polygon count: 32 002Maximum polygon count: 32 002Number of meshes/prefabs: 2Rigging: YesAnimation count: 13Animation type list (Root Motion/In-place): 3/10UV mapping: YesLOD information (count, number of levels)Types of materials and texture maps (e.g., PBR)