Characters for horror games. These characters will make your game truly terrifying! Perfect for jump scares and creating a spine-chilling atmosphere!НОТЕConfigured materials for Built-in, HDRP, and URP render pipelines.A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).A shader with double-sided rendering is used for the Built-in pipeline.The color change is not configured, there is a texture map with an alpha channel for changing the color and number.SkinsSkins: 2in bloodwithout bloodAnimationsAnimations: 11Attackbackhitidlerunwalkwalk-lwalk-rdeathworking voltage backworking voltage hand;Animated: (Yes)Rigged: (Yes)Animated: (Yes)Number of Animations: 11Animation types (Root Motion/In-place): 3/8Number of characters: 1Vertex counts of characters: 29 100Number of Materials and Material Instances: 5Number of Textures: 15Texture Resolutions:All - 4K – .tgaNumber of Textures: 13Texture dimensionss:All - 4K – .tgaPolygon count of:Vertex counts of characters: 29 100Minimum polygon count: 29 100Maximum polygon count: 29 100Number of meshes/prefabs: 7Rigging: YesAnimation count: 11Animation type list (Root Motion/In-place): 3/8UV mapping: YesLOD information (count, number of levels)Types of materials and texture maps (e.g., PBR)