【パブリッシャー丸ごとセール第102弾】9月13日 0:00 〜 9月19日(木) 23:59まで
WDallgraphicsのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Goblin Animated』$10.99 => FREE(9月19日 23:59まで無料)
クーポンコード:WDALLGRAPHICS
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで 水曜まで
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Shoot, throw and launch projectiles using your own custom weapons!This module requires Unity LTS and Game Creator 2 in order to work.Create shooting mechanics has never been easier!Create a Weapon asset and define the logic of your own custom arsenal. The Ammo and Reload assets let you customize both the projectile type(s) and reloading animations played by characters.Create custom poses and aiming modes using the Sight asset. It includes automatic Inverse Kinematics and Forward Kinematics for humanoids for the most realistic (and easy to use!) procedural aiming system ever!Configure how bones bend and move using procedural recoil, off-hand placement and aiming down-sights with perfect precision, while also choosing the amount of weapon sway for each individual scope.You can create shooting mechanics for any kind of genre! Including third-person, first-person, side-scroll games and top-down shooters!Use Game Creator's Visual Scripting tools to interact with the Shooter module and create the combat system of your dreams! Anywhere from slow and methodical survival games to fast bullet hells!There's plenty of built-in weapons that serve as examples to learn from. Each one teaching a unique mechanic:Assault Rifle: Full-automatic weapon with a holographic scope shaderPistol: Semi-automatic gun that can get jammedBow: Charged weapon with kinematic projectilesFlamethrower: Shoot a stream after chargingMinigun: Increases fire-rate while holding the triggerGrenade: Area of effect weapon that fires after a timeoutRevolver: Reloading is done bullet-by-bullet that can be canceledSniper Rifle: Uses realistic ballistics and has an active-reloadShotgun: Fires multiple projectiles per shotWand: Shoots at a target tracing an arcFlashlight: Does not shoot but uses procedural motion to aim the lightAll examples come with their own 3D models that you can use to experiment and create your own games.IncludesSource codeWeapon ExamplesLearning ResourcesDocumentationYoutubeDiscord | X | YoutubeFeaturesWeaponsAmmoReloadsSightsInverse Kinematics and Forward Kinematics rigProcedural aiming, recoil and off-hand placement4 Projectile modesMultiple weapon examplesIncludesSource CodeCompatible with all Game Creator modulesAbility to create any kind of range weaponShooter Documentation
LinkList
copyright © AssetStore概要 优惠信息 beta All Rights Reserved.