The Simple Mesh Decimator plugin for Unity reduces mesh polygon count, creates LOD groups, and provides live previews. It optimizes performance, simplifies asset management and enhances efficiency.The Simple Mesh Decimator plugin for Unity reduces polygon count in meshes, offers customizable LOD group creation, and provides live previews. It's suitable for optimizing assets in any genre, enhancing performance and resource management.The Simple Mesh Decimator plugin for Unity is designed to help developers optimize their projects by reducing the polygon count of meshes. This tool is highly customizable, allowing users to:Adjust the decimation factor to control the level of detail.Include or exclude child objects in the decimation process.Create LOD groups with adjustable decimation factors for each level.Utilize a live preview feature to see decimation changes in real-time.Apply a wireframe material to visualize mesh triangles.Ideal for any game genre or project requiring performance optimization and efficient asset management, this plugin enhances workflow by simplifying mesh decimation and providing essential tools for resource management.Key features of the Simple Mesh Decimator plugin:Mesh Decimation: Reduce the polygon count of selected meshes to optimize performance.Decimation Factor: Adjustable slider to control the percentage of polygon reduction.Create Decimated Copy: Option to retain the original mesh and create a new decimated version.Include Children: Option to include child meshes in the decimation process.Child Decimation Map: Individual toggles for decimating each child object.Live Preview: Real-time preview of the decimated mesh in the scene view.Create LOD Group: Generate Level of Detail (LOD) groups with customizable decimation factors for each level.LOD Factors: Adjustable sliders to set decimation levels for each LOD.Wireframe Mesh: Toggle to apply a wireframe material, visualizing mesh triangles.Status Message: Provides user feedback and instructions.Save Decimated Mesh: Save the decimated mesh as an asset within the project.These features provide a comprehensive set of tools for optimizing and managing meshes in Unity projects, enhancing both performance and workflow efficiency.