You can call a method from the Unity Editor or in-game by attaching the [Command] attribute to the method. You can also check Unity console messages in-game.What can it be used for?- debugging- Cheat Codes[Command] Method that can attach an attribute- public, non public methods- static, non static methods- A method of a class whose parent is ‘UnityEngine.Object or a class whose parent is UnityEngine.Object’ (example: a method of a class whose parent is MonoBehaviour, or a method of a component you created)Console common features (game console, Unity Editor console)- Method call- Command auto-completion- Command history, recall previously used commands- Supports bool, char, string, int, float, double, byte, sbyte, short, long, ushort, uint, ulong, decimal types.- Customize console style (class font color, method font color, font size)- Automatically save console settings (window position, window size, font size, font color, size of console elements, etc.)Game console features- Move the position of the window, adjust its size, open and close it- Additional console style customization (border thickness, title bar height, scrollbar width, input field height, log font color)- Display Unity console messagesRequires Text Mesh Pro