The Scene Profiler Tool optimizes Unity scenes by profiling physics, audio, particles, lights, materials, meshes, and textures, identifying performance bottlenecks to enhance efficiency.The Scene Profiler Tool is a versatile and customizable utility designed to optimize Unity scenes. It provides detailed profiling of physics, audio clips, particle systems, lights, materials, meshes, and textures. By identifying and addressing performance bottlenecks, this tool ensures efficient and smooth gameplay. Ideal for any genre, from indie games to large-scale productions, the Scene Profiler Tool helps developers enhance project performance and quality. Customize profiling options to suit specific needs and genres, making it an essential asset for all Unity projects.Dependencies:To fully utilize the Scene Profiler Tool, the Unity UI/TextMeshPro package is required. Please ensure that this package is added to your project to enable all features of the Scene Profiler Tool.FeaturesPhysics Profiler: Collects and displays data related to physics objects, optimizing physical simulations.Audio Clips Profiler: Analyzes and profiles audio clips, providing detailed information on properties and usage.Particle Systems Profiler: Gathers data on particle systems, offering insights into their performance and impact.Lights Profiler: Collects and presents data on all light sources, optimizing lighting for improved performance.Materials Profiler: Profiles materials, displaying detailed information on properties and usage.Meshes Profiler: Collects data on meshes, offering insights into mesh properties and performance impact.Textures Profiler: Analyzes textures, providing detailed information on properties and usage.Warnings Data Collector: Collects and displays warnings related to various aspects of the scene.Missing Assets Profiler: Identifies and reports missing assets, ensuring all necessary assets are present and referenced.Expensive Objects Profiler: Profiles objects in the scene that are deemed "expensive" due to their scale, hierarchy depth, or component count. It helps in identifying objects that may be causing performance bottlenecks due to their complexity.Supported OSWindowsmacOSLinuxLink to documentation