The Nakati64 Rendering Toolkit provides the foundation for high-accuracy emulation of late 90s hardware rendering on modern platforms.This kit currently has no scriptable render pipeline support. Only the Built-In Render Pipeline is supported.This kit was build with a focus on rendering accuracy over everything else. Any quirkly visual effects that you may remember from the original hardware should be present here. It is also encouraged to adjust the provided code, features, and tools to fit your own visual style.Features:Full suite of shader features capable of building complete 2D and 3D environments and characters.Options for accurate full-screen image dithering and restore filtering.Proper affine vertex interpolation of attributes light color, light, and reflections.Various filtering options including hardware accurate 3-point bilinear filtering with optimized trilinear filtering.Accurately emulated precision artifacts.240p, 240i & 480i output support.Temporal accumulation blurring control.Support for up to 8 dynamic lights at once.Detail and Sharpening material options.Per-pixel and Gouraud reflection mapping.Built-in layer for handling 2D & 3D UI elements.Flexible feature balancing for performance gains on low-end platforms.Comprehensive in-game debug visualization tools.Includes:4 sample scenes to showcase various environment elements.Complete camera prefab for producing hardware-accurate rendering effects straight out of the box.Scene manager prefab for handling sky, fog, ambience, and environment debugging.Compatability:Supported by Unity Editor 2021.3.9f1 and later.Requires the Unity UI package to work properly.Uses HLSL Shader Model 4.0, with limited support for shader model 3.0.Uses the Unity Built-In Render Pipeline.Currently no support for WebGL.Currently no support for Mac/Metal.