Lit Smoke and Fire
Jack Riddell
$10.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
11/01(2024) |
10.0 |
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Lit Smoke and Fire 2 now available!
For non smoke or particle debris effects try Advanced Normal Mapped Particles
Lit Smoke and Fire HTML 5 demo
Lit Smoke and Fire is a particle art and shader package for PC, Mac, iPhone, Android and HTML5 platforms which adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.
Lit Smoke and Fire allows you to apply normal mapped and forward scatter lighting to Shuriken particle systems. >Lit Smoke and Fire also does self lighting,optimized soft particles and distance fading particles.
The shaders in this package can be used for smoke, rain, explosions, fire, abstract effects and anything else you can think of.
Lit Smoke and Fire also comes with a selection of pre rendered smoke simulations for small medium and large smoke and fire effects along with the blender files needed to recreate the effects and step by step instructions on the exporting process.
Lit Smoke and Fire
Supports up to 8 light sources and can calculate lighting from Point lights, Spotlights and Directional lights
Adjustable per pixel normal mapped lighting
Inter frame bending for smoother sprite sheet rendering
High performance adjustable per vertex lighting
Custom particle alpha erode calculation
Smart material editor
Particle self lighting
Optimized soft particle calculation (faster than stock unity)
Particle distance fade
Variable runtime quality and performance options
Fallback shader for older hardware
56 normal mapped particle sprite sheets in 128, 64 and 36 frames per sheet
Three blender files for creating particle sprite sheets
Lit Smoke and Fire also comes with step by step instructions on how to make your own particle effects
Click here for HTML 5 demo
Click here for additional documentation
Lit Smoke and Fire only works on billboarded Shuriken particle systems and will be inaccurate on other types of particle effects. Lit Smoke And Fire works on both OpenGL and DirectX making it mobile and web capable. DirectX support is only available in unity 5.5 in lower versions of unity Lit Smoke And Fire is limited to OpenGL. Lit Smoke And Fire compiles into shader model 2.0 code and should function on most modern devices.
For non smoke or particle debris effects that require and albedo/colour map try Advanced Normal Mapped Particles
If you need help or have questions about this product the developer can be contacted at encapgamedevelopment+lsaphelp@gmail.com