There are five unique animated clock models. Two models with different shaders.I tested it with Unity 2020.3.10f1 and 2022.3.12ff1 and it works good. No problem.There are animated clocks.There are two models with one mesh and one material and three models with multi meshes. You can place any model in your scene and the clock display current time . Each clock displays current time .You can adjust time to shift hours and minutes. Some models with sound effects.These models are low and mid low poly meshes with custom shaders and standard shaders. You can separately adjust the appearance of the face and body to suit your scene, from reflective to matte to replacing textures with other textures you have. You can duplicate prefabs and materials and create a set of clocks with different looks and times.BigWallClock_01 : 5 meshes (1846 + 2 + 208 + 130 + 690) triangles (standard shader(Autodesk Interactive ,standard)/2 materials)BigWallClockCustom_01 : 5 meshes (1846 + 2 + 208 + 130 + 690) triangles (custom + standard shader/ 2 materials)ModernClock_01 : 3 meshes (380 + 154 + 138) triangles (custom shader/1 material)TableClock_01: 4 meshes (1730+192 + 213 + 145) triangles (standard shader(Autodesk Interactive ,standard)/2 materials)TableClockCustom_01: 4 meshes (1730+192 + 213 + 145) triangles (standard and custom shader/2 materials)WallClockCustom01 : 1 mesh 92 triangles(custom shader/1 material)WallClockCustom02 : 1 mesh 548 triangles(custom shader/1 material)In addition, there is a DemoRoom_01 with custom shader to test clocks: 1 mesh 578 triangles8 prefabs ,Rigging : NoUV mapping: YesCustom Shader : YesStandard Shader : YesMaterials based on standard shaders and custom shadersLOD: NoThere are 40 textures TGA format. Sizes from :4096x4096 to 32x32.