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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
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The easy way to generate industrial pipe networks automatically, beautifully and quickly!This is a simple Unity script which procedurally generates a network of pipe-like pieces to quickly fill any rectangular space you provide.It can be used to create beautiful, eye-catching environment features such as:A wall crowded with pipes on the side of a Cyberpunk buildingA sci-fi panel inside a factoryIndustrial-style ceilings with exposed pipes beneathA maze-like air vent system...whatever else you can think of!Video tutorial available here.No coding is necessary.This asset comes with 8 metal pipe pieces for you to get started (as well as all floors and walls depicted in the images).It is easy for you to add your own custom pipe assets.You will be able to control the network's generation in the following ways:Set the length + height of the rectangle in which it will spawnSet the size of each "square" (i.e. the size of the custom pipe asset you provide)Whether or not you want gaps in the pipe networkThe 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.(THE PIPE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/modular_industrial_pipes_01)- However, I have scaled these meshes to work with this generator (as well as further optimised them to be more low-poly). So if you choose to get the models from this link, they will not work with my script here.Procedural Pipe Network Generator ScriptNo coding necessaryYou will only have to use 1 script file ("ProceduralPipeNetwork.cs"), which is a Unity component with customisable fieldsAll data contained in only 2 script filesClear instructions included ("Instructions.rtf")Makes it easy to use your own custom pipe assets by simply requiring the path to your new folderMade to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)3D Metal Pipe AssetsHDRP supportUV-unwrapped, with materials assignedPrefabs, Meshes, Materials and Textures are organised well into folders and named clearlyLow PolyMetalPipe_Cross: 848 trisMetalPipe_End: 512 trisMetalPipe_Ground: 2,442 trisMetalPipe_L: 512 trisMetalPipe_Long: 384 trisMetalPipe_Straight: 426 trisMetalPipe_T: 700 trisMetalPipe_U: 560 trisPBR 4K textures (Albedo, Normal, Metalness, Roughness, Mask)3D Wall and Floor AssetsHDRP supportUV-unwrapped, with materials assignedPrefabs, Meshes, Materials and Textures are organised well into folders and named clearlyLow PolyEach wall and floor piece is 50 tris or lessPBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)
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