A flexible and reusable behavior tree implementation for creating complex AI behaviors in Unity.The Generic Behaviour Tree package provides a robust framework for creating and managing AI behaviors in Unity. It is highly customizable and suitable for various game genres, from RPGs to shooters. With this package, you can easily define intricate AI decision-making processes using a tree structure composed of simple, reusable nodes.Key Features:Modular Design: Easily create and combine different AI behaviors using nodes.Node States: Manage AI states with SUCCESS, FAILURE, RUNNING, and IDLE.Composite Nodes: Use Sequence and Selector nodes to build complex behavior trees.Data Context: Share data between nodes efficiently.Customizable Nodes: Extend the base Node class to create custom behaviors.Example Implementations: Includes example behaviors like patrol, attack, and seek.Integration Ready: Compatible with Unity's NavMeshAgent for navigation tasks.Package Contents:Core behavior tree scriptsExample AI behaviorsComprehensive documentationCompatibility:Compatible with all Unity platformsDocumentation and Support:Detailed documentation includedThis package is ideal for developers looking to enhance their AI systems with a structured and scalable approach.