Search any object of any type in scenes, prefabs, and assets, with advanced filters, even with custom conditions.Search any unity object, which includes components, prefabs, assets, and literally any object derived from UnityEngine.Object, in Scenes and/or Project Folders (This includes Assets and Packages folders).Search them by matching a value condition to all object fields/members recursively. This also searches through arrays and serializable class instances. If you use Odin Serializer, then it will also search through dictionaries.You can search by string, integer, float, boolean, enum, a unity object reference, or a custom condition you can extend by script. Use the advanced filters to narrow down the scope.The results will be shown in a list containing the object references, and the field name / path. For scene or prefab objects, the GameObject path in the hierarchy will also be shown.Check more detailed features in Technical Details.1. Search Methods:Search by String Value (either case-sensitive or not)Search by Int ValueSearch by Float ValueSearch by Boolean ValueSearch by Enum ValueSearch by Object ReferenceCustom Methods (extend by script)2. Targets (Can select multiple):ScenesSearch in scenes. The scenes to search will be from all scene assets inside the specified folder locations.AssetsSearch assets in the specified folder locations.3. Type:All typesor select a specific class derived from UnityEngine.Object.4. Location:Select folders to search from both Assets and Packages.5. Traversal Mode:By Serialized ObjectBy Reflection6. Field NameNormally, when searching for primitive fields, especially other than string, you’ll get a lot more results than you expected. To narrow them down, check Filter by Field Name, and fill in the Field Name if you want to search within a specific field name only.