A human female character utilizing skeletal animation. Drop her into your project as she is, or use her as a base to create new characters and outfits without the need to constantly redraw sprites.Could easily be adapted for Standard Renderer or HDRP - just change the Sprite Material. A human female character, rigged and animated with skeletal animation. Suitable for games with sidescroller-type movement (left-right). Features: Naked development model + 3 example outfitsSupports sprite swap - easily swap body sprites in realtimeRigged and animated with arm and leg IKIncludes basic animations like idle, walking and running Facial expressions and hand posesNew animation steasily be created with key frames - no need to draw the character in different posesEfficient due to low poly geometry and skeleton sharingEasily create additional characters, outfits and animations without any skills in traditional, flip-book style 2D animation. Just draw the face/outfit/.. once, rig it once and re-use the existing skeleton as well as all the animations.2048x4096 sprite resolution 20 bones, 4 IK chainsincludes animator and sprite library asset animations: facial: blink, talk locomotion: idle, walk cycle, run cycleother: pick up items from ground and hip height animations for outfit change4 poses for the right hand (including fist and holding something), 2 poses for the left hand Limitations: • sidescroller movement only - up/down/depth movement not supported• this character is a very simplified 20 depiction of a complex 3D body. The rig supports a wide range of motions, but it has its limits. If you want to make a game about ballet with accurate dance moves, this may not be the asset for you. • does not contain a character controller