This official Unity 6 demo demonstrates several easy-to-follow popular design patterns, as well as core programming concepts like KISS and DRY you can use to improve your code.The Game Programming Patterns sample project demonstrates how common object-oriented programming principles and design patterns can be applied in Unity projects.The included examples cover approaches such as SOLID, object pooling, state machines, commands, observers, and architectural patterns to help you explore ways of creating cleaner, more modular, and maintainable codebases.The project is designed to be used alongside Unity’s Level up your code with game programming patterns e-book, which provides a deeper explanation of each pattern and its implementation.SOLID Principles:Single-responsibility principleOpen-closed principleLiskov substitution principleInterface segregation principleDependency inversion principleDesign Patterns:FactoryObject PoolMVPMVVMSingletonStrategyCommandFlyweightStateDirty FlagObserverDownload the e-book: Level up your code with game programming patternsAdditional Resources:Create modular and maintainable code with the Observer patternDevelop a modular, flexible codebase with the State programming patternUse object pooling to boost performance of C# scripts in UnityBuild a modular codebase with MVC and MVP programming patternsHow to use the Factory pattern for object creation at runtimeUse the Command pattern for flexible and extensible game systemsCompatibility:This project requires Unity 6 (6000.0.5f1 or newer) and is an updated version of the original Game Programming Patterns samples on GitHubNote:The patterns and architectural approaches shown in these samples are examples rather than strict recommendations. The best architecture will depend on the needs of your project, team, and workflow. Use these examples as a starting point when developing your own coding guidelines and systems.

