INTRODUCTION
Tired of that error-prone management for precompilation defines in Unity? You and your colleagues are always forgetting to set that stealthy RELEASE define and the whole build gets wrong?
Presenting you Definitto – the essential tool in every project development process. Definitto lets you manage conditional constants easily. No more menu-hopping – all of your defines are in one place, beautifully arranged, safe and sound.
Strong attention to details and functionality, aesthetics and usage scenarios has been put into the package. Please, take the time to read the feature list.
FEATURES
• Kick-starting tutorial is built right into the package.
• Retina-ready graphics, beautiful pixel-arty platform icons.
• Four presets for Development and Production builds.
• Realtime project monitoring. Defines are applied automatically.
• Built-in define name validation. Override system defines.
• Magnificent context menu with tons of shortcuts.
• Mute defines to disable them on a global scale.
• Reorder and sort your defines with ease.
• Access your defines at runtime to detect the active ones.
• Automatic fetching of existing defines from your project settings.
• Extract the defines from RSP files with a click of a button.
• Compatible with Unity 5.1 and up. Language-agnostic: C# or JS.
• Verbose API reference is available.
• Batch-mode compatibility.
• Full source code provided. We trust you, so you can trust us.
LINKS
Free LITE Version
Official Forums
API Reference
Asset uses CSharpx under MIT License, MoreLINQ under Apache-2.0 License, RailwaySharp under MIT License, Semver under MIT License; see Schweizer/Third-Party Notices.txt file in package for details.