This package will allow you to interact with unity terrain trees as a prefab.The demo scene is made for URP but the asset does not do rendering and will work in any pipeline.Terrain trees can now use scripts, colliders or anything you would with a normal prefab. Just apply one script to your scene and now your terrain trees will act like prefabs when a player gets close.Compatible withNature RendererFoliage RendererMap Magic 2Should be compatible with all versions of Unity.Will add support for other assets if asked.Online docshttps://sites.google.com/view/heartingninja/tree-interactionTree Interaction goes through every tree on the terrain the player is on each update interval, or call yourself. If the player is close enough to a tree it removes the tree from the terrain and places a prefab in its place. When a player moves away from this prefab it changes it back to a terrain tree, unless you want to keep the prefab active.