Chests & Crates Mega Pack
Project Zima
$49.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
07/15(2024) |
49.99 |
07/15(2024) |
24.99 |
07/20(2024) |
24.99 |
07/29(2024) |
49.99 |
11/02(2024) |
49.99 |
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36 chests, crates, cases and lootboxes with 4096 textures and customizable materials. All are rigged and animated with open and close animations. They have a good fit with other environmental assetsShader Graph package from Unity registry is needed for this asset to work in Built-in RP. You can find it in Window->Package Manager->UnityRegistry-> type Shader in search Normal maps are DirectX, so they are green channel flipped in settingsPBR textures contains Roughness in Green, Metallness in Blue and AO in Red channels, "one minus" node used for Roughness to Smoothness conversionThis pack contains three asset packs, you will be able to get them separately for free after purchase :)Stylized chests - https://assetstore.unity.com/packages/slug/283790Sci-Fi crates and lootboxes - https://assetstore.unity.com/packages/slug/283369Military cases and lootboxes - https://assetstore.unity.com/packages/slug/279119Animations preview on youtubeStylized - https://youtu.be/hgvSV-zUxggSci-Fi - https://youtu.be/PFtxzSvSsB0Military - https://youtu.be/x8-kKAen_9sValuable things included:36 Unique chests, crates, cases and lootboxesEach of them have a customizable material with easy tweaking system that allows you to change their appearanceEverything is rigged and animated, so you can easily create additional animations if neededGood fit with other environmental assets from the storeShaders are built-in/URP/HDRP readyOur support at projectzimagames@gmail.com if needed :)The environments used in the images and videos is not includedNumber of textures: 244Texture dimensions: 1024-4096Minimum polygon count: 3904Maximum polygon count: 41748Number of meshes/prefabs: 36Rigging: YesAnimation count: 74Animation type: Open, Close and IdleUV mapping: Yes, non-overlappingTypes of materials and texture maps: PBR with R channel for AO, G channel for Roughness and B channel for Metallic, Normal maps included where applicable