Swamp Monster Mutant low poly modelfrom 2021.3 LTS (Built,URP,HDRP) if you have selected urp or hdrp, then you need to select your render type in the shaderthe shader works through the "shader graph"You can customize colors (watch the video)2 animations for the mouth - breathe and scream1 blandshape for the eyes to blinkthe beard of tentacles NO simulated by physicsAdded bonescc_Jawcc_Limb_01_Lcc_Limb_01_001_Lcc_Limb_01_002_Lcc_Limb_01_003_Lcc_Limb_01_004_Lcc_Limb_01_Rcc_Limb_01_001_Rcc_Limb_01_002_Rcc_Limb_01_003_Rcc_Limb_01_004_Rcc_Limb_02_Lcc_Limb_02_001_Lcc_Limb_02_002_Lcc_Limb_02_003_Lcc_Limb_02_004_Lcc_Limb_02_Rcc_Limb_02_001_Rcc_Limb_02_002_Rcc_Limb_02_003_Rcc_Limb_02_004_Rcc_Limb_03_Lcc_Limb_03_001_Lcc_Limb_03_002_Lcc_Limb_03_003_Lcc_Limb_03_004_Lcc_Limb_03_005_Lcc_Limb_03_Rcc_Limb_03_001_Rcc_Limb_03_002_Rcc_Limb_03_003_Rcc_Limb_03_004_Rcc_Limb_03_005_Rcc_Limb_11_Lcc_Limb_11_L_001cc_Limb_11_L_002cc_Limb_11_L_003cc_Limb_11_L_004cc_Limb_11_L_005cc_Limb_11_Rcc_Limb_11_R_001cc_Limb_11_R_002cc_Limb_11_R_003cc_Limb_11_R_004cc_Limb_11_R_005cc_Limb_04_Lcc_Limb_04_001_Lcc_Limb_04_002_Lcc_Limb_04_003_Lcc_Limb_04_004_Lcc_Limb_04_005_Lcc_Limb_04_Rcc_Limb_04_001_Rcc_Limb_04_002_Rcc_Limb_04_003_Rcc_Limb_04_004_Rcc_Limb_04_005_Rcc_Limb_05_Lcc_Limb_05_001_Lcc_Limb_05_002_Lcc_Limb_05_003_Lcc_Limb_05_004_Lcc_Limb_05_Rcc_Limb_05_001_Rcc_Limb_05_002_Rcc_Limb_05_003_Rcc_Limb_05_004_Rcc_Limb_06_Lcc_Limb_06_001_Lcc_Limb_06_002_Lcc_Limb_06_003_Lcc_Limb_06_004_Lcc_Limb_06_005_Lcc_Limb_06_006_Lcc_Limb_06_Rcc_Limb_06_001_Rcc_Limb_06_002_Rcc_Limb_06_003_Rcc_Limb_06_004_Rcc_Limb_06_005_Rcc_Limb_06_006_Rcc_Limb_07_Lcc_Limb_07_001_Lcc_Limb_07_002_Lcc_Limb_07_003_Lcc_Limb_07_004_Lcc_Limb_07_Rcc_Limb_07_001_Rcc_Limb_07_002_Rcc_Limb_07_003_Rcc_Limb_07_004_Rcc_Limb_08_Lcc_Limb_08_001_Lcc_Limb_08_002_Lcc_Limb_08_003_Lcc_Limb_08_004_Lcc_Limb_08_005_Lcc_Limb_08_Rcc_Limb_08_001_Rcc_Limb_08_002_Rcc_Limb_08_003_Rcc_Limb_08_004_Rcc_Limb_08_005_Rcc_Limb_09_Lcc_Limb_09_001_Lcc_Limb_09_002_Lcc_Limb_09_Rcc_Limb_09_001_Rcc_Limb_09_002_Rcc_Limb_10_Lcc_Limb_10_001_Lcc_Limb_10_002_Lcc_Limb_10_Rcc_Limb_10_001_Rcc_Limb_10_002_Rcc_Limb_12_Lcc_Limb_12_L_001cc_Limb_12_L_002cc_Limb_12_L_003cc_Limb_12_L_004cc_Limb_12_L_005cc_Limb_12_L_006cc_Limb_12_Rcc_Limb_12_R_001cc_Limb_12_R_002cc_Limb_12_R_003cc_Limb_12_R_004cc_Limb_12_R_005cc_Limb_12_R_006cc_Limb_13_Lcc_Limb_13_L_001cc_Limb_13_L_002cc_Limb_13_L_003cc_Limb_13_L_004cc_Limb_13_L_005cc_Limb_13_Rcc_Limb_13_R_001cc_Limb_13_R_002cc_Limb_13_R_003cc_Limb_13_R_004cc_Limb_13_R_005the beard of tentacles NO simulated by physicsRigged: YesRigged to Humanoid skeleton: YesAnimated: Yes - only JawNumber of Animations:2Animation types (Root Motion/In-place):0Number of characters:1Vertex counts of characters:13407Number of Shaders and Material Instances:2/4 (eye,body,teeth)Number of Textures:9Texture Resolutions:1024-4kSupported Development Platforms:pcWindows: YesMac: No testedDocumentation: noImportant/Additional Notes:no