True Rigidbody Player is a physics based character controller system that essentially floats the rig above the ground.Demo Shader is compiled for URP / HDRP. Please use standard shaders on materials if looking at demo in SRPThis package is extremely customisable, It is a starting point for any modern First person PC or VR game.There is built out movement for both desktop and VR, Complete with MouseLook, HeadBobbing, smooth turning and snap turning.Non clunky and smooth to use for any desktop or PC experience.Fully Physics Enabled Character ControllerSmooth ground movement and in air controlsSeamless customizationDynamic hover point allowing for complex geometry to be walked acrossCustom Friction components allowing you to recreate any type of surfaceSupport for moving platforms and animationsApplies force back into the environment allowing for dynamic environmentsClean classes and commented codeOptimisedFixed time step calculator to ensure the physics tick is running at the appropriate rate at all timesSmoothest VR ExperienceMust have for VRNo hidden codeFull source accessDrop in solutionVR SupportSmooth TurnLocomotionSnap TurnVR controllers trackedBuilt in custom XR RigFully Physics Enabled Character ControllerSmooth ground movement and in air controlsSeamless customizationDynamic hover point allowing for complex geometry to be walked acrossCustom Friction components allowing you to recreate any type of surfaceSupport for moving platforms and animationsApplies force back into the environment allowing for dynamic environments with easeClean classes and commented codeOptimisedFixed time step calculator to ensure the physics tick is running at the appropriate rate at all timesSupport for all render pipelinesOpenXR SupportDesktop And VRSmooth TurningSnap TurningHead based locomtionPhysics in VRStairs solverUneven ground solver