Template project demonstrating pressure washing/cleaning mechanics.Template project uses URP. Manual changes would be required for use with other render pipelines.Template project demonstrating pressure washer/dirt cleaning mechanics.WEBGL DEMO available online to try.Dirt mask texture required per mesh. RGB channels represent the opacity of each dirt layer for the object. Software such as Blender can be used to paint these textures quickly.- Get percentage of dirt cleaned.- "Dirt view" - highlight dirty areas.- Auto clean threshold, clean up to this amount and the object will auto clean the rest to accommodate for accessibility.DocumentationMeshes need non-overlapping UVs and a dirt mask texture where the RGB channels represent the opacity of each of the 3 dirt layers on the mesh.For mesh renderers only, not supported for skinned mesh renderers.GameObject requires a Mesh Collider.