Characters for horror games. These characters will make your game truly terrifying! Perfect for jump scares and creating a spine-chilling atmosphere!НОТЕConfigured materials for Built-in, HDRP, and URP render pipelines.A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).The weapon is a separate mesh.SkinsSkins: 2in bloodwithout bloodAnimationsAnimations: 9Attackbackhitidlerunwalkwalk-lwalk-rdeathAnimated: (Yes)Number of Animations: 9Animation types (Root Motion/In-place): 1/8Number of characters: 1Vertex counts of characters: 19 015Body - 17 228Fabric - 1 787Weapon - 140Number of Materials and Material Instances: 6Number of Textures: 18Texture Resolutions:Body - 4K – .tgaFabric - 2K – .tgaWeapon - 1K – .tgaNumber of Textures: 18Texture dimensionss:Body - (4K) – .tgaFabric - (2K) – .tgaWeapon - (1K) – .tgaPolygon count of:Vertex counts of characters: 19 015Body - 17 228Fabric - 1 787Weapon - 140Minimum polygon count: 140Maximum polygon count: 17 228Number of meshes/prefabs: 6Rigging: YesAnimation count: 9Animation type list (Root Motion/In-place): 1/8UV mapping: YesLOD information (count, number of levels)Types of materials and texture maps (e.g., PBR)