Simple magnifying glass shader to achieve a more vivid effect for your propsMagnifying glass shader, the use of OpaqueTexture to achieve the effect of magnifying lens screen, so it is also limited by OpaqueTexture characteristics, it does not support high magnification, and can not observe other objects in the transparent queue rendering, in addition, magnifying glass shader can not be compared with the real world magnifying glass. It just has a similar effect, so it is easy to use as a small interactive prop in the scene. As a prop used for a long time in the hands of the protagonist, the magnifying glass shader is not suitable, but the package provides a magnifying glass example based on the magnification effect of a separate camera. It basically meets the magnifying glass effect, without some of the previous restrictions based entirely on OpaqueTexture, which is more suitable for the props in the protagonist's hands. Attention! The OpaqueTexture option must be turned on to use the magnifying glass shader.Whether it is a question, feature request, or suggestion, please contact the email:ripmuxiv@foxmail.com or Discord。It's recommended that you use Discord to get faster feedback!Developed entirely by ShaderGraphHigh-performance shader for all platformsDependent on Opaque TextureA magnifying glass model is included