Stylized boy character with customization options for the game. For example, for adventure games, simulators, RPGs, and others.🌟This is the star patrol officer Pix. He carefully monitors order and safety on the roads and will help you not get lost💫🟣Set of models:🔸Сharacter (🔹Faces: 7, 172🔹Tris: 13, 442🔹Verts: 6,957)🔸Nightstick (🔹Faces: 456🔹Tris: 888🔹Verts: 451)🟣PBR Stylized Material:🔸Texture resolution: 4096 x 4096 (tga)⭐️Сharacter:🔹Texture Body:🔸2 BaseColor Maps🔸2 Emissive Map🔸1 Normal Map (All Body)🔸1 Metallic Smoothness Map (All Body)🔸1 Ambient Occlusion Map (All Body)🔸1 Id Map (All Body)🔹Texture Head:🔸4 BaseColor Maps🔸1 Normal Maps (All Body)🔸1 Metallic Smoothness Map (All Body)🔸1 Ambient Occlusion Map (All Body)🔸1 Id Map (All Body)⭐️Nightstick:🔸1 BaseColor Map🔸1 Emissive Map🔸1 Normal Map🔸1 Metallic Smoothness Map🔸1 Ambient Occlusion Map🔸1 Id Map🟣Different character styles:🔹Uniform character:🔸Blue uniform with yellow reflectors🔸Light blue uniform with green reflectors🔹Head character:🔸Blond with blue eyes🔸Brunet with brown eyes🔸Redhead with green eyes🔸Silver-haired with gray-blue eyes🟣Character facial emotions:🔸Neutral🔸Smile🔸Happy🔸Dissatisfied🔸Sad🟣Unity project🔸Supported version: 2021.3.26f1 (and earlier versions)🔸Render pipelines: Built-in, URP🔸Texture Resolutions: PBR Textures🔸This project is based on the humanoid rig, extra bones🔸The project does not include animation.💌Contact us if you have any questions: snackstore.models@gmail.comNumber of textures: 22Texture dimensions: 4096 x 4096 (tga)Polygon count of: Сharacter (🔹Faces: 7, 172🔹Tris: 13, 442🔹Verts: 6,957)Nightstick (🔹Faces: 456🔹Tris: 888🔹Verts: 451)Number of meshes/prefabs: 2/5Rigging: Yes, HumanoidAnimation count: 0Extra bones: jacket_01_02_l, jacket_02_02_l, jacket_03_02_l, jacket_01_02_r, jacket_01_02_r, jacket_02_02_r, jacket_03_02_r, jacket_04_02, button_l, button_r, clasp, pencil, badge, tie, jacket_top_01_l, jacket_top_02_l, jacket_top_03_l, jacket_top_04, hairbangs_01_01, hairbangs_01_02, hairbangs_front_02_01, hairbangs_front_02_02, hairbangs_front_02_03, hairbangs_front_03_01, hairbangs_front_03_02, hairbangs_front_03_03, hairbangs_front_04_01, hairbangs_front_04_02, hairbangs_front_04_03, hairbangs_front_05_01, hairbangs_front_05_02, hairbangs_front_05_03, hairbangs_front_06_01, hairbangs_front_06_02, hairbangs_07, hairbangs_08_01, hairbangs_08_02, hairbangs_08_03, hairbangs_09_01, hairbangs_09_02, cap, eye_l, eye_rUV mapping: YesTypes of materials and texture maps PBR (🔹4096 x 4096🔹tga)