Providing a set of deformation modules you can easily apply to any character.Minimum Unity Version 2021.2 LTS +Documentation | Discord | ContactBreathe life into your game through real-time deformations on animated meshes or export your creations to rapidly iterate on character variations.Deform the default pose or make a snapshot every frame to achieve high-quality results even on limbs and blend shapes - all while maintaining a smooth frame rate, thanks to the advanced algorithm built on Unity's job system.The setup is facilitated by a single inspector component, employing a modular approach that ensures complete oversight, control, and great artistic possibilities.HIGHLIGHTS⭐ DeformationPowerful set of deformation modules.Can be combined in any way you desire.Quickly create character variations in the editor.Animate character meshes in play mode.Frame update option to deform blend shapes and animated limbs.✈ Lightning-Fast PerformanceJob System & Burst Compilation.Editor Caching.Mobile and VR-ready, even for complicated meshes.💎 UsabilityAny genre and platform.Humanoid and generic characters.Any amount of Skinned Mesh Renderers.-> A mesh-combine tool is included.Any amount of sub-meshes per renderer.Activate/deactivate and full reset with one method call.Easily integrable with any custom character controllers and ragdoll solutions.🔉Integrated SystemsBones, Deformation and Action Setup.Live Character Display in the Scene.Event System.API.✅ User FriendlyModular Architecture.Lightweight.Extensible.☝ SupportUp-to-date Online Documentation.Helpful Tooltips.Demo Scenes.Active Support (Discord, Email).🙂 The funny cartoon boy from the video is included!Any feature missing? Please don't hesitate to reach out!REQUIREMENTSMinimum Unity Version 2021.2 LTS +DEPENDENCIESunity.burstunity.collectionsDeformationsEach deformation comes with its own set of options.Can be combined modularly in the inspector.ContrastFlattenGravityInflateNoiseSmoothStretchTwistActionsCan be combined modularly in the inspector.Executed at runtime via a simple Execute() method call.Animate (curve or preset, forward or backward)Repeat (loop or limited)SetWaitEvent SystemUseful Unity Events that can be added modularly in the inspector.Each event has an associated Unity Action if coding is preferred.🧾 Full Source Code included