With this shader you can make white vertex colors appear transparent while black ones display the texture. This can for example be used to create clouds that disappear wherever the player is moving.Shader that creates a wave effect according to the mesh and makes all white vertices appear transparent while black ones keep the shader non-transparent. This shader includes also displacement and edge effect between transparent and opaque parts of material.Shader legend:OffsetSpeed - speed of noise effect on displacementNoiseScale - scale of noise effect on displacementDisplacementStrength - how much displacement is affectedVertexBlend - how harsh is the blend between opaque and transparent partsCellDens - density of effect on edgesBlendSpeed - cell effect speed